CLOPS
A downloadable prototype for Windows
Play as Clops, a simple spirit, and help your shapeshifting sword collect his lost eyeballs so together you can escape The Labyrinth.
This is a prototype of what will hopefully become a full game in the future. In this prototype, you can:
- Utilize free flowing movement with a wide range of platforming moves
- Explore "The Ruins"- an open, sandbox level inside The Labyrinth
- Fight enemies and bosses with a fast-paced combat system
- Meet and help out eccentric NPCs
This prototype has about 30 minutes of content, collectibles, cutscenes, and originally composed music.
Almost everything in this prototype is a work in progress, so please keep that in mind while you play. The climbing and lock on system in particular can be buggy.
Controller/ gamepad is recommended.
Thank you so much for playing!
About the project:
Clops is a game in early development by a small team of three friends. With this prototype, we are hoping to gain some feedback about what people think of the game and if they would be interested in a finished game. We have not had many playtesters, so we would love to know what you think!
We are open to working with publishers, and if enough people are interested, we are also open to doing a Kickstarter in the future.
Follow the project here!
- Bluesky: https://bsky.app/profile/clopsgame.bsky.social
- X (Formerly Twitter): https://x.com/ClopsGame
- Youtube: https://www.youtube.com/@BrainFrogGames
To contact, please email at BrainFrogGamesOfficial@gmail.com
Updated | 3 days ago |
Published | 8 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Brain Frog Games |
Genre | Platformer |
Tags | 3D Platformer, Action-Adventure, Exploration, Fantasy, Low-poly |
Download
Install instructions
- Click Download
- Find the zip file in your downloads folder titled "Clops Prototype.zip
- Right click on the zip file, and click "Extract All"
- Choose a destination where you would like the game to be, and click "Extract"
- Open the folder where you extracted the files.
- Double click on the file "Clops Prototype.exe" to play the game. Please note- you may get the notification "Windows protected your PC." To run the game, click on "More info", and then click "Run Anyway".
Please note- there is currently not a mac version of this game.
Comments
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Really impressive and longer-than-expected prototype! I'm a fellow 3D platformer developer and so I've got a lot of feedback for you, but broadly just know this is really impressive and I had a lot of fun!
In no particular order...
- I never felt that the roll was necessary in any circumstance - it just felt like a more restrictive version of the attack dash, and it never felt like it'd be better to have iframes than to just put out a hitbox.
- The slide dash on RT killed me more often than it helped me
- The camera, unfortunately, is pretty rough. This is a combination of the actual way the camera is configured, combined with the level design. The level design expects you to go through a tiny hole that the camera cannot fit through, right onto a precarious ledge. What happens is that the camera aggressively pans forward, magnifying even the tiniest horizontal discrepancy, and ultimately makes me walk off the ledge if I'm not *extremely* careful. Additionally, many small or thin objects have camera collision when it'd be better to simply let the camera phase through them. Cameras are a super tough problem for this sort of game, so best of luck!
- It was so easy to break out of bounds with the character's movement that it was sometimes hard to understand the intended path. I had to pretend I was playing as a character with far more limited movement to be able to stay in the normal play area, or I'd end up out of bounds or criss-crossing different areas without even intending to. While degrees of freedom while moving are good, I think the world just needs to be better scaled to the movement of the protagonist, with a better distinction between play-area and boundary.
- I had no idea what to do after the boss fight. The environment had changed so drastically I found myself all turned around and didn't understand if I had hit the end of the demo, or had simply gotten stuck.
There's a lot to like here - wishing you all the best in the future!
Thank you for all the feedback, that's super helpful!! :)
nice idea
Thank you! Were you struggling with the controls at all? Anything I could fix there?
This was a fantastic game! I even made an outro half way through, but could NOT drop the game...Keep up the amazing work and left a follow!
Thank you so much for playing!!